High school student Kimichika Haijima moves back to his hometown, Fukui, after causing trouble in the Tokyo Junior High School volleyball club. There, he is reunited with his childhood friend, Yunii Kuroba, who possesses outstanding physical abilities, but is vulnerable under pressure. Haijima, with his overwhelming passion and talent for volleyball, forms an ace combination with Kuroba.
The two enroll at Seiin High School, where they join the volleyball club. Awaiting them are the 163 cm hot-blooded captain Shinichirou Oda, the talented and sharp-tongued vice-captain Misao Aoki and his third-year pair, and second-year students, including Akito Kanno, who is always wearing long sleeves due to his allergy to sunlight.
The newborn team breaks its former shell of weakness and becomes Fukui's rising star. This is a certain team's journey to victory, with a series of fascinating rivals standing in their way.
A stout, weak, yet highly passionate Sora Kurumatani enters Kuzuryuu High School with hopes that he'll fulfill his mother's wishes to dominate his first high school tournament. However, the basketball club—turned den for delinquents—does anything but play basketball! Its club members, Momoharu Hanazono, a skilled blocker who can do power jumps but is horrible at shooting, and his twin brother Chiaki, a talented point guard, has also lost interest in the sport. With just one game overwhelmed with adrenaline rush and excitement, and Sora's pure love for the game, the youth's burning out spirit for basketball rekindles.
(Source: MAL News)
The game follows a fictional near-future e-sport that utilizes a "mixed reality system" developed from augmented reality technology. The story centers on a fledgling team of high school girls from Saint Union Academy who pursue the sport of Circlet Bout.
In the game, the player takes the role of an unnamed former little senior league baseball ace who lost his or her baseball career after suffering an unspecified injury. The character moves to his or her grandmother's hometown and enrolls in the local high school, resolved never to enter the world of baseball again. When the character meets Tsubasa Arihara, he or she is persuaded to be the manager of the school's baseball team, and to take the team to the high school nationals at Koshien.
The teen adolescence story revolves around the coming-of-age of boys in a junior high school's soft tennis club, which is on the verge of shutting down. Touma Shinjou asks Maki Katsuragi to join the team for his vaunted abilities, and mentions a summer competition. Katsuragi asks for money in return for joining the team.
Konomi Kasahara, a junior high school girl, has made a big name after winning numerous competitive puzzle game tournaments. The story begins when she finds a sports climbing club in her high school. Using special skills other than that of puzzle games, Kasahara becomes fascinated with climbing.
(Source: MAL News)
Natsusa Yuzuki entered university expecting to be the rugby club's ace, but he can no longer play rugby due to certain circumstances. Ibuki Ueoka is a senior who also quit playing rugby. There is also Yasunari Tsuru, Natsusa's junior who finds him disagreeable.
On the other hand, another junior, Yuu Mashiro looks up to Natsusa and follows in his footsteps. Last, there is Seiichirou Shingyouji, Natsusa's childhood best friend. This is an original rugby anime of former teammates who fight together in matches of Kansai's university rugby league.
(Source: MAL News)
Reki, a high school sophomore and skater, is addicted to “S,” a highly secret and dangerous downhill skateboarding race that takes place in an abandoned mine. The skaters are especially wild about the “beefs,” or heated battles that erupt in the races.
Reki takes Langa, a transfer student returning to Japan after studying abroad, to the mine where the races are held. Langa, who has no skateboarding experience, finds himself pulled into the world of “S”...
(Source: Aniplex of America)
"You will never win against me."
Figure skater Kensei Maeshima stopped his career when he heard those words from his rival Reo Shinozaki. Some years after, Maeshima, now a high schooler, uses his physical talent for to help other clubs with various activities, while never committing to any one thing. One day, he sees a press conference where Shinozaki announced that he was shifting from single skating to "skate-leading." After that, he met a boy named Hayato Sasugai, who knew of Maeshima's single skating career. With the words, "I need you," Sasugai invites Maeshima to the world of skate-leading, or competitive team-based skating.
Skate-leading is a fictional figure-skating competition, in which each team of five skaters earns points for technical skills (such as unison formation) and artistry (such as composition and entertainment) from an automated camera-based system and nine judges. There are three positions on each team: the lead who is the point-getter with many combination jumps, the wings who are mainly responsible for twist lifts and similar elements, and the guards who perform with such elements as lifts and steps.
(Source: Anime News Network)
Year 2002. Japan's gymnastics world was once strong. Former Japanese representative Shoutarou Aragaki (29), who devoted his time to gymnastics, was unable to perform as expected. Even so, after training on a daily basis, his coach Amakusa recommends Shoutarou to retire. However, the fate of the Aragaki family will change significantly due to a certain "encounter."
(Source: MAL News)
In her Junior High years, the pitcher Yomi Takeda was not able to get very far in a cross-school baseball tournament. Since the catcher on her team wasn't at her level, she couldn't use her signature move, the "Magic Throw," and eventually regretted not being able to use it. After Junior High, she decided to stop playing baseball and went to Shin Koshigaya High School, a school without a baseball club.
There, she found her long lost childhood friend, Tamaki Yamazaki, who used to play catchball with her when they were kids. Tamaki also played baseball during her Junior High years as a catcher, and could even catch Yomi's "Magic Throw!"
Their promise with each other during their childhood could now be fulfilled! Walking together on the road of baseball once again...
The story of the girls who love baseball will begin!